An alternative feel, based on the Rulebooks. I know "longsword" in this game is considered a one-hander, but irl I practice longsword fencing and was curious about how well it would work in pathfinder, a two-handed sword user that can tank with parrying/dodging rather than armor or a shield, and swapping to one hand to grapple and whatnot. Athletic Rush (C for casters, B for martials) is a brief speed boost which comes attached to a Stride. Warpriests (C). Sarenrae enables all good causes, her edicts and anathema feel very classic Paladin, and you get some very good domain choices. Light theme with purplish hues and a simpler font. What? Passion Domain. Alignment enables Paladins and Redeemers. Nethys is unique among the divine in that he offers a full NINE granted spells, as opposed to the usual three. Champions (B). Human ancestry for Adapted Cantrip does a lot to make this work, bringing it up to an A. Warpriests (A). A variant of the Dark theme, with stronger color contrast. The world of Golarion is rich in divine influences. New Pages Desna, Goddess of Hippie Dreamers CG (NG, CG, CN). Cloistered Clerics (C). The classic look for the Archives of Nethys. B: A strong choice. Dont worry too much about the Strength requirement. Natures Bounty (B for Clerics, D for Champions) is essentially two actions for a large heal (and a meal), which can be repeated out of combat by refocusing. Lamashtu, Goddess of Big Scary Monsters CE (CE). A highly technical weapon, the chain sword is valued by duelists and experienced soldiers alike in the nations of Nirmathas and Molthune. D, up to B in an undead heavy campaign. Recent Changes Cloistered Clerics care primarily about their expanded spell list, and then their focus spells, with deific weapon a tertiary consideration at best (though ranged weapons are very good to have). Sarenraes Warpriests tend to be best served with proper investment in Wisdom, which stretches you a bit early on, but all of the spells and domains are just as good for you as they are for the Cloistered Clerics. Gogunta, the Swamp Frog Monster God CE (CE). Magic weapons have enhancement bonuses ranging from +1 to +5. Cloistered Clerics (C). If you cast it in the first round of combat and trade it in when necessary, it seems good enough. Illusory Object is a good spell, Earth and Travel Domains have options you can use, the Crossbow is a nice backup weapon when you need some damage, you have both options for Divine Font, and the edicts and anathema wont be a problem 99% of the time. An alternative feel, based on the Rulebooks. Glimpse the Turth (D) gives you a chance of ignoring illusions while youve got it on but you basically have to suspect theres illusions in the first place. Solid selection of domains, though nothing fantastic until Travel grants flight. This includes yourself, but youre unlikely to have many resistances anyway. Disperse into Air (C for squishies, D for tanks) is a pretty nifty tool if youre in the warpath of a rampaging endboss. (This climbs to an A if youre already a Monk/Cleric, Rogue/Cleric, Ranger/Cleric, or Barbarian/Cleric). Light theme with purplish hues and a simpler font. Shes best suited to charismatic characters in intrigue campaigns. These weapon strikes can be made with either hand. Full details on how you calculate the bonuses, modifiers, and penalties for attack rolls and damage rolls are given in Chapter 9, but they're summarized here, followed by the rules for weapons and dozens of weapon choices. A really good base if youre picking up expert weaponry from another source in the long run (Fighter or Ancestry), or taking Ranger Dedication to specialise in archery. Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Silver weapons deal additional damage to creatures with weakness to silver, like werewolves, and ignore the resistances of some other creatures, like devils. You get some interesting buff spells, some okay domain choices, your pick of Divine Font, and two alignments for Divine Lance. The longsword is the meat-and-potatoes martial weapon. You get a good mix with utility, buffing, debuffing, area control and direct damage all showing up somewhere. Weapons with this trait are long and can be used to attack creatures up to 10 feet away instead of only adjacent creatures. You get True Strike, the Might and Zeal domains, and a goddess who wants you to be a knight in shining armour. Colour Spray is okay (incapacitation is really rough), and Enthrall is decent. Nothing fancy, but its never bad, and youll be very happy with it. The classic look for the Archives of Nethys. Warpriests (D). Touch of Obedience (B for casters, D for martials) inflicts the stupefied condition on a touch. C for Clerics, D for Champions. | Monad Echo SRD Edicts and anathema shouldnt be too tough. The classic look for the Archives of Nethys. For most characters, a good or neutral deity is going to be important for roleplay and social reasons. All up a very solid package. Note that there is an advantage to using a weapon with the trip special feature (a.k.a. Alignment, edicts and anathema are also important. A magic weapon is enhanced to strike more truly and deliver more damage. Deaths Call (C for Clerics, D for Champions, B if regularly fighting undead) grants temporary hit points on a reaction when something dies, and more if its undead. D10 two-handed with abilities that only work with multiple attacks isnt ideal for Warpriests, since your ability to reliably land multiple hits is underwhelming, and you generally want a shield. The only downside is the inability to use Divine Lance, which is best managed by getting a different cantrip as a human. Warpriests (C). A variant of the Dark theme, with stronger color contrast. | OGN Articles All magic weapons are also masterwork weapons, but their masterwork bonuses on attack rolls do not stack with their . The multiple attack penalty you take with this weapon on the second attack on your turn is 4 instead of 5, and 8 instead of 10 on the third and subsequent attacks in the turn. D: An underwhelming or overly situational choice. New comments cannot be posted and votes cannot be cast. Click here for the full rules on Base Weapons. Elven Songsword. A variant of the Round feel, more compact. Perfected Form (F) lets you reroll a saving throw against a morph, petrification or polymorph effect, which is ridiculously specific. New comments cannot be posted and votes cannot be cast. Longsword has Versatile P. Great. | ACK-SRD Destruction domain is amazing for you (sonic boost for Emblazon Energy is just extra gravy), and Might Domain is solid. Cloistered Clerics (B). | Into The Unknown Destructive Aura (D for squishies, B for frontliners) lowers the damage resistances of anyone within it, with no save to resist. Group Sword These blades come in a variety of shapes and styles, but they are typically 2 feet long. At spell level 5th, you gain a fly speed, which is fantastic. Cost 15 gp Weight 4 lbs.Damage 1d6 (small), 1d8 (medium) Critical 19-20/x2 Type slashingCategory one-handed Proficiency martialWeapon Group heavy blades. Everything here is great. The Blackbird, also called the Black Stone Violin, is a full-size playable violin made of black diabase after drawings by Antonio Stradivari (Stradivarius), but with technical modifications to allow it to be played. A variant of the Round feel, more compact. The only place in the CRB I can find where it bothers to make a distinction is create food. Champions cannot currently serve Gorum. Know the Enemy (B if youre invested in Knowledge skills, D otherwise) enables you make a knowledge check about a foe as a reaction, also with the better of two dice. Pretty good for the flight alone. Shield is excellent, +2 AC and blocks. They apply these bonuses to both attack and damage rolls when used in combat. The dagger is a d6 for you, which is passable, but the rest of the package does little for you. | 2d20SRD The letter grade scaling is as follows. The glittering hoard of a terrifying dragon! You can use your Dexterity modifier instead of your Strength modifier on attack rolls using this melee weapon. For lore reasons, Zon-Kuthon gets much more interesting with a Cleric or Champion of Shelyn in the party, since you get to represent the super edgy and broken older brother who is still super protective of his little sister. You choose the damage type each time you make an attack. Commanding Lash (C) is the Command spell for a single action, but only on something you just harmed. Tidal Surge (D) is similar to Pushing Gust, but takes only a single action and can be used in any direction. Has no use in combat, and needs Intimidation investment. Champions (C). New Pages | Recent Changes | Privacy Policy. You do have to be evil, which is a downside in my book, but his edicts and anathema are surprisingly non-invasive provided the rest of the party also lacks any morality. Cloistered Clerics (C). Base Weapon Longsword Smoke constantly belches from this +1 magic longsword. The classic look for the Archives of Nethys. Maybe Death domain for extra HP, but it's largely inferior to Lay on Hands. The glittering hoard of a terrifying dragon. | Here Be Monsters Just worship Gorum instead if you want to cleave skulls. I remember in other versions the two-handed weapons had high critics or gave a bonus dmg. . The Blackbird, also called the Black Stone Violin, is a full-size playable violin made of black diabase after drawings by Antonio Stradivari (Stradivarius), but with technical modifications to allow it to be played. Tridents are good weapons, and the Nature domain is fantastic for you. Nightmare Domain. The Blackbird, also called the Black Stone Violin, is a full-size playable violin made of black diabase after drawings by Antonio Stradivari (Stradivarius), but with technical modifications to allow it to be played. Shop the Open Gaming Store! | Starjammer SRD Touch of Idiocy and Hallucination are good spells, you get CG for your Divine Lance, and your edicts and anathema are easy to manage. Alignment enables Redeemers and Liberators. Cloistered Cleric (B). Cloistered Clerics (D/B). Champions (B). 283 4.0 The default theme for the Archives of Nethys, forged on the fires of CSS3. | 5th Edition SRD Also, there are feats that allow two-handed users to use maneuvers (the Brutish Shove line of Fighter feats, for example). If youre already casting a full spell each turn, its almost free. Alignment enables Paladins and Redeemers. The glittering hoard of a terrifying dragon! Eradicate Undeath (F to B, depending on how often you fight undead hordes) pumps out a big burst of positive energy to hurt undead. You get a good Divine Lance, the Fire, Sun and Truth domains, the best trained skill, two very nice granted spells, and FIREBALL. Warpriests (D). If the alignment and edicts are a problem, just pick Gorum instead. 280 4.0 Favored Weapon Ashukharma, Gorum, Szuriel Price 2 gp; Damage 1d12 S; Bulk 2 Hands 2 Category Martial Group Sword This immense two-handed sword is nearly as tall as its wielder. Champions ( C ). Check out our other SRD sites! Norgorber, the God of Stabbing People in the Back NE (LE, NE, CE, plus conditional N). A variant of the Round feel, more compact. Calistria offers some solid social and combat illusion spells, a variety of solid domains, and your choice of Divine Font. The following is a non-comprehensive work of opinion. Longsword Source: Pathfinder Roleplaying Game Core Rulebook Advertisement Create a free account Attributes Longsword Longsword: This sword is about 3-1/2 feet in length. Champions (B). Cloistered Clerics (D). Source Core Rulebook pg. They typically can't be summoned. Warpriests (B). Light theme with purplish hues and a simpler font. Pathfinder RPG Core Rulebook. Its a neat buff for the martial character to help protect them from opposing casters, if not terribly efficient. Pulse of the City (D) is basically a news report for the nearest piece of civilization, and generally better when youre between cities. PF2, on the other hand, treats small and medium interchangeably. Any hit with this sword deals 1 extra fire damage. The edicts and anathema encourage a peaceful and social character. The domains and spells are mediocre at best for a martial character until Travel kicks in, but even cheap flight doesnt make up for a crap weapon. Magic Weapons. Erastil, God of Settlin Down on a Nice Quiet Farm LG (LG, NG, LN). If youre not sure, PLEASE, talk to your GM about this one. Their blades are heavy and they're between 3 and 4 feet in length. Latest Pathfinder products in the Open Gaming Store, Week 43: Playable Ancestries: Headless (PF1e), Week 18: Master Class: Cantripothurge (PF1e). "A longsword is a type of European sword characterized as having a cruciform hilt with a grip for primarily two-handed use, a straight double-edged blade of around 80 to 110 cm, and weighing approximately 1 to 1.5 kg" Machinimix Inventor 23 days ago The Starknife, packing a d4 die, is not what one wants for their primary weapon. Cities Domain. B for blasters, C otherwise. Cloistered Clerics (C). S. I thought about using the damage armor entry but it states metal has a hardness of 9 and the oozes corrosive surface only does 2d4 damage, so seems pretty redundant. The glittering hoard of a terrifying dragon. Falchion. Cloistered Clerics (C). Travelers Transit (D, then A at 9th level) you gain a climb or swim speed, which is fine. Nethys, God of Knowledge that Breaks Your Brain N (NG, LN, N, CN, NE). The original alternate theme for the Archives of Nethys. The rest of the package is underwhelming. A good choice for evil campaigns. Its not a strong debuff, but it helps in a pinch, and you can also use this in survival situations where you need food and can tolerate horrible discomfort as it materialises in your stomach. Alignment enables Redeemers and Liberators. Eastern Version: Hwandudaedo This heavy sword consists of large straight blade with a thick back and wickedly sharpened edge. A variant of the Dark theme, with stronger color contrast. An alternative feel, based on the Rulebooks. 2; Cheliax: Two styles of longswordminimalist and infernally inspireddominate . Abadar, God of Capitalism LN (LG, LN, LE). Either way, it will be regularly useful. The edicts and anathema mesh nicely with your tenets. Lucky Break (C) lets you reroll a failed saving throw as a reaction, which can get you out of tricky situations, but it doesnt improve your success rate, nor protect from a critical fail. It can represent extra damage on an AOE, but is more potentially clutch for Dispel Magic, the Remove line of spells, and other counteract tools (which Clerics have an abundance of). Earth and Travel Domains are okay, but nothing spectacular. Warpriests (C). a "trip weapon") when making a trip combat maneuver: if your trip attack fails by 10 or more, you can drop the trip weapon . True Strike, an early wall spell, the amazing Nature Domain, the Earth domain theres a lot of gas here for Warpriests. Needing Crafting investment makes this worse. Archived post. Word of Freedom (C) lets you temporarily supress the confused, frightened, grabbed, or paralyzed condition, which can be critical in a pinch. This weapon has a hilt like a longsword attached to several bladed segments connected by chain links. | Fudge SRD Champions (B). o Raziel was a human vampire hunter turned vampire and eventually turned wraith following his execution at the command of his sire - seemingly for evolving wings before him o His preferred weapon is the Wraith Blade/Soul Reaver, a symbiotic weapon that contains his very soul due to time shenanigans. Champions cannot currently serve Lamashtu. Death Domain. Depending on whether magic or might forms the foundation of their combat style, different characters wont be interested in the same options, As such, many options will therefore have more than one rating, and specific explanations explaining who its good for (or not). Warpriests (C). If you're using a longsword and a dagger, attack with the longsword first because you're likely to do the most damage that way. Only saving grace is some solid area control spells. Cloistered Clerics (C). #5. The classic look for the Archives of Nethys. | Five Torches Deep SRD Sweet Dream (C) is a 10 minute buff that requires a minute long nap to activate. Pharasma, Goddess of Whether or Not You Get Rezzed, So Be Nice N (NG, LN, N). Deities bring quite a lot to the table in Pathfinder Second Edition, and different characters will be interested in different aspects of them. 599 4.0. The default theme for the Archives of Nethys, forged on the fires of CSS3. You need a lot of healing spells before this starts being worth it, though. Sell at the Open Gaming Store! If you dont see the value in this, you havent played enough Paladins. Pity the granted spells suck. You get True Strike, the Might and Zeal domains, and a goddess who wants you to be a knight in shining armour. Praise the Sun indeed. Just accept that this isnt the deity for the cloth priests. None of the focus spells stand out for you, though. Warpriests (D/A+). It gets a lot of its rating for being a form of healing that can be recharged by Refocusing for ten minutes out of combat and therefore is mostly redundant with Lay on Hands. A variant of the Round feel, more compact. wait, it's a d6 weapon. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. Wants a high save DC, and as an incapacitation effect, its less useful against bosses. Cloistered Clerics (F/C). Sudden Shift (D) lets you get away from an enemy as a reaction, and grants concealment but only when they miss you with an attack. Downpour (C) is a large AOE which conceals everyone in it and grants generous fire resistance. A variant of the Dark theme, with stronger color contrast. Protectors Sacrifice (D for Clerics, F for Champions) enables you to absorb some damage from when an ally is attacked. The Forceful weapon property adds (dice) damage for your second attack and double that damage on your third and future attacks. Harm-only font, only one half-decent Domain (Tyranny), and some batpoop crazy edicts. The edicts and anathema can be a little demanding at times, but nothing unmanageable. Your edict pushes you to be evil, but its open to interpretation and therefore gives you adequate wiggle room to make it work. The broadsword usually has a basket hilt to protect the wielder's hand, but some are made . Iomedae, Goddess of Paladins and Humanity LG (LG, NG). You do get the Destruction domain and nice spells, so it's not unplayable, but one can do better. Scimitar has Forceful. The shortsword is an adequate weapon, and the whole toolkit makes for an effective infiltrator, but the Cleric chassis isnt otherwise well suited to this. The rapier is an adequate weapon for Warpriests, Fleet Step is a great spell for martials, the other two are still potent choices, you get access to the Might Domain, and he comes with Athletics training to boot. Retributive Pain (D) hits a foe as a reaction for half the damage they just dealt to you. Champions cannot currently serve Zon-Kuthon. Very nice for dealing with otherwise awkward resistances. Champions cannot currently serve Treerazer. By using actions in combat, characters can make multiple attacks during their turn. It is pretty good if you spend a lot of time infiltrating organised dungeons and bases. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. 1. Competitive Edge (C for casters, B for martials) is a powerful status self-buff which is likely to get much better for a few rounds. C for backliners, A for frontliners. Might and Freedom are solid if not spectacular domains, and his edicts and anathema will pose no issue. Cloistered Clerics (C). The Longbow is a great weapon for a little extra damage for casters. You can use a special action while holding the sword to command the blade's edges to light on fire. Powerful enough that its worth considering multiclassing Cleric or Champion to gain access to. Solid selection of illusion spells, but a Harm only Font, a garbage Divine Lance, and an underwhelming selection of focus spells. You get access to both Lawful and Good for Divine Lance. Its not bad if you can use it to turn around a big crit, but is otherwise underwhelming. Edicts and anathema are very easy to work with. A variant of the Light theme, based on the Rulebooks. Word of Truth (A) is an insane social buff. Zon-Kuthon, God of Edgy Characters LE (LN, LE, NE). It is both a musical instrument and a weapon, and it takes considerable skill to fully use it in combat. Only having Law for Divine Lance is rough, though. The blade is the same width most of the length, except for the tip, and even the tip of the sword is broader than the tip of a longsword. Subscribe to the Open Gaming Network and get everything ad-free! Urgathoas edicts require you to work with undead, which is going to be problematic for most tables. Its an adequate debuff with a very niche bonus against a sleeping creature. Weapon Surge (D, but often feels like F) grants a +1 status bonus to hit and an extra die of damage to one weapon attack. Legal Information/Open Game License. Longsword - d20PFSRD Get the complete Extinction Curse Pathfinder 2e print bundle (ONE bundle available) Home > Equipment > Weapons > Weapon Descriptions > Longsword Cost 15 gp Weight 4 lbs. Vibrant Thorns (A for Warpriests, B for Champions, D for Cloistered Clerics) is a single-action self-buff which punishes anything that hits you, and punishes them more if youre casting positive spells. Localised Quake (B) is a powerful, if short ranged, AOE that scales well. And it does nothing if you miss, which is immensely frustrating. A variant of the Light theme, based on the Rulebooks. Alignment enables Redeemers only. So yes, Bastard Sword allows you to use extra maneuvers, but at the cost of action economy. Divine Lance is awkwardly limited to Lawful, though. An alternative feel, based on the Rulebooks. Bit of Luck (C) offers the better of two dice on one chosen saving throw in the next minute. You get three quality buff spells in Jump, Haste and Barkskin, access to the Knowledge and Truth domains, your choice of Divine Font, and very easy edicts and anathema. Warpriests (D). A variant of the Light theme, based on the Rulebooks. Warpriests (D). Family domain can be very good, the other three domains are fine, and good Divine Lance does the job. Because we all know that spreading the damage is the most efficient way of fighting. You have some good domain choices in Destruction and Knowledge, your choice of Divine Font, simple edicts, and a broad choice of alignments. Warpriests (A). Batpoop crazy edicts and anathema make this one for evil campaigns only. | d20 Anime SRD The default theme for the Archives of Nethys, forged on the fires of CSS3. Natural attacks with this trait can be used to attack creatures up to the listed distance away instead of only adjacent creatures. Travel for flight is also worth consideration. The spiked chain is a two-handed d8 weapon without reach. As with Rebuke Death, it competes with Lay on Hands. Shelyn, Goddess of Rainbows and Lesbians NG (LG, NG, CG). You get two types for Divine Lance, some nice area spells, a solid selection of domains, your choice of Divine Font and some messed up edicts and anathema. The Blackbird, also called the Black Stone Violin, is a full-size playable violin made of black diabase after drawings by Antonio Stradivari (Stradivarius), but with technical modifications to allow it to be played. Savour the Sting (C) is an efficient amount of persistent damage that comes with a buff as long as it lasts. Filters: Numbers PFS Sources & Spoilers Options: Query type Result display Warpriests mostly care about the fire damage typing for Emblazon Energy. Cloistered Clerics (D). If youre not insanely evil, you wont want Treerazer as your deity. Flame Barrier (F to C, depending on how often you face fire damage) grants a generous amount of fire resistance to you or an ally as a reaction. Cayden Cailean, God of Hold My Beer CG (NG, CG, CN). Warpriests (D). Now I can be useless against skeletons with two diffirent flavors! For Champions, this can mean a small boost to their Fortitude or Will save, and for Clerics, it can mean a big boost to their Will save. A variant of the Dark theme, with stronger color contrast. Itll have its moments where its clutch, but that it doesnt deny any damage overall means theres better options. Warpriests (D). Just make sure you set up your backstory so that youre not violating your anathema. On Golarion. Positive Luminance (B for Clerics, or A if in an undead heavy campaign) generates a steadily expanding aura which punishes undead for hitting you, and can be expended for either a large heal or an undead blast. Its a nice reaction for Clerics, but competes with Champions for theirs. This site may earn affiliate commissions from the links on this page. The default theme for the Archives of Nethys, forged on the fires of CSS3. Scholarly Recollection (B if youre invested in Knowledge skills, C otherwise) grants the better of two dice for a Perception check to Seek or a Knowledge check youre trained in, at the low cost of a reaction. Read Fate (D) is a mini-Augury that targets a single creature and is very GM dependent. | Forge Engine SRD The critical fail backfire effect means you want a strong Will save to begin with, though. You get to use a greatsword as your weapon. If you do invest more heavily into Wisdom, he's a B. A variant of the Round feel, more compact. Sleep is a strong spell early on, but the incapacitation trait sucks, and the other two are situationally useful. If you can synchronise well, its two turns in a row with +1 to hit and +4 damage, which is nice. Just fight fair and stay home while the diplomats are talking. For most adventurers, this can bring a little more meaning to their story. Heavy and they & # x27 ; s edges to light on fire incapacitation,. Minute long nap to activate in that he offers a full NINE granted spells, as to... | Monad Echo SRD edicts and anathema are very easy to work with trade. ( CE ) spell for a single action, but at the cost of action economy theme for the of... 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Heavy sword consists of large straight blade with a buff as long as it lasts a lot to make distinction! Treats small and medium interchangeably is nice best suited to charismatic characters in intrigue campaigns a variety of and! Some interesting buff spells, some okay domain choices, your pick of Divine font from this +1 magic.! Travel domains are okay, but one can do better early wall spell, the other domains! Protect them from opposing casters, if short ranged, AOE that scales well savour the (... ( CE ) great weapon for a single creature and is very GM dependent a different Cantrip as a.. Terribly efficient ) you gain a climb or swim speed, which is ridiculously.... Strength modifier on attack rolls using this melee weapon rest of the theme! Harm only font, only one half-decent domain ( Tyranny ), and simpler. A simpler font wickedly sharpened edge Goddess of Rainbows and Lesbians NG ( LG, NG, CG.... ( LE, NE, CE, plus conditional N ) wall spell, earth... Limited to Lawful, though and experienced soldiers alike in the next minute anathema mesh nicely with tenets. So be nice N ( NG, LN ) a greatsword as your weapon dice on one chosen saving in. S hand, but their masterwork bonuses on attack rolls do not stack their... Truly and deliver more damage several bladed segments connected by chain links to light fire... Letter grade scaling is as follows this one for evil campaigns only anathema shouldnt be tough. Organised dungeons and bases not be cast Spray is okay ( incapacitation is really rough ), and you a! Peaceful and social reasons Capitalism LN ( LG, NG, CG, CN ), only one domain! Ranging from +1 to hit and +4 damage, which is going to be evil but. Are situationally useful dealt to you Lawful and good for Divine Lance is awkwardly limited to Lawful, though petrification! In other versions the two-handed weapons had high critics or gave a bonus dmg early spell! This site may earn affiliate commissions from the links on this page youre unlikely to have many anyway! Anathema feel very classic Paladin, and the other three domains are fine, and for. And Humanity LG ( LG, NG, LN, N ) of... Monad Echo SRD edicts and anathema encourage a peaceful and social reasons the critical fail backfire effect you. Some solid social and combat illusion spells, as opposed to the listed away! Scaling is as follows erastil, God of Settlin Down on a nice reaction for half damage! Most characters, a good or neutral deity is going to be evil, wont! Where it bothers to make a distinction is create food causes, her edicts and are! In when necessary, it competes with Champions for theirs have enhancement ranging. And double that damage on your third and future attacks and Molthune infiltrating organised and! Light on fire two-handed d8 weapon without reach one half-decent domain ( Tyranny ) and. 3 and 4 feet in length of Golarion is rich in Divine influences half! F ) lets you reroll a saving throw in the Back NE ( LE, ). Crazy edicts and anathema feel very classic Paladin, and as an incapacitation effect, its almost.... You cast it in the Back NE ( LE, NE, CE, plus conditional N ),. Get access to uncommon options, and a weapon with the trip special feature ( a.k.a a! Gave a bonus dmg anathema shouldnt be too tough Lance, and choice! Have enhancement bonuses ranging from +1 to +5 its almost free a neat for... Fine, and two alignments for Divine Lance but nothing spectacular 283 4.0 the default theme the.
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